A Living Frontier Campaign for Players Who Want Their Choices to Matter

Edgewall

At the edge of the known world stands Edgewall.

A boomtown of relic hunters, mercenaries, scholars, opportunists, exiles, and desperate dreamers. Beyond its lanterns lie ruined megacities, drowned roads, old battlefields, impossible forests, and places civilized maps refuse to name.
Tabletop gaming pieces and board game boxes on wooden table with warm golden-hour shadows
Dungeon master's hands arranging miniature figures and terrain on detailed fantasy battle map in warm natural light

What is Edgewall?

Edgewall is a West Marches-style tabletop RPG campaign from Rebel Raven Gaming Company: a player-driven, expedition-based game where you choose the jobs, gather the party, schedule the session, and push deeper into a dangerous living world.

No fixed party.

No waiting for the plot.

No guarantee you return.

Just the road, the rumor, the firelight, and the question every adventurer must answer:

What are you willing to risk for the story they’ll tell about you?

Close-up of hands using stylus on tablet displaying campaign planning interface with miniature figurine nearby

What Makes Edgewall Different?

Most campaigns ask you to show up and follow the story. Edgewall asks you to help create one.

Each expedition begins in town. Players hear rumors, weigh opportunities, choose a destination, gather companions, and venture into the unknown. What you discover becomes part of the shared world. What you fail to stop may grow stronger. What you bring back may change the balance of power.

The map remembers.

The factions remember.

The wilderness remembers.

And sooner or later, maybe even the dead.

This is a campaign built for players who want exploration, consequence, discovery, danger, and genuine agency.

How the Campaign Works

Edgewall is designed around flexible scheduling and player choice.

Instead of one fixed group meeting every week, players belong to a larger campaign community. When an expedition opportunity opens, players organize a party, choose a goal, and schedule a session. Each seat is $30.

Available expedition nights may include:

  • Friday evenings
  • Sunday evenings
  • Monday evenings

Players choose what to pursue from the opportunity board: rumors, contracts, mysteries, faction requests, treasure leads, monster sightings, strange omens, and unfinished business from previous expeditions.

A typical expedition includes:

  • Choose a rumor, job, or destination.
  • Gather a party of 3-5 players.
  • Prepare supplies and decide a route.
  • Venture beyond Edgewall.
  • Face danger, discovery, and hard choices.
  • Return to town with loot and a story, or fail to return at all.

The campaign continues between expeditions as the world reacts to what the players do.

Before You Venture Out

What game system does Edgewall use?

Edgewall uses the 2024 rules for Dungeons & Dragons Fifth Edition. The rules give us the architecture. Your choices bring the campaign to life.

How long is an expedition?

A typical Edgewall expedition lasts approximately four hours. Each session begins in town, carries the party into the frontier, and ends when the survivors return to Edgewall.

Where do you play?

Sessions are played in person at the Raven’s Den, located in northeast Colorado Springs. Exact location details are provided to confirmed players.

Do I need to provide a character?

Yes. Players create and maintain their own characters according to the Edgewall campaign guidelines. Those guidelines will be available through the campaign’s Discord server.

Are beginners welcome?

You do not need years of experience or encyclopedic knowledge of the rules. You need curiosity, a willingness to learn, and the courage to make choices when the road turns dark.

New players and scarred veterans share the same fire.

What happens after I request a seat?

If Edgewall sounds like the right table for you, you will receive an invitation to the Rebel Raven Gaming Discord server.

There, you can post your character, meet the other players, examine the available opportunities, gather an expedition party, and coordinate a night to venture beyond the wall.

Players choose the mission. Players gather the company. The world answers what they do.

Are you currently recruiting?

Yes. Edgewall is openly recruiting now.

The frontier needs explorers, mercenaries, scholars, relic hunters, desperate fools; as well as those who have learned that those categories often describe the same person.